
Modeling and Surfacing
Procedural Ship Modeling
Tools Used:
Houdini
Substance Painter
Unreal Engine
Developed a Houdini Procedural Modeling tool that allows for the creation for a variety of different types of pod racers. Customization is possible through controlling a selection of scales, switches, and components that manipulate the pod. Some components are completely optional to provide for even more unique designs.
Unreal Engine 5.2
Houdini Controller Settings For Above Ship
Demo
Example Ships
Robot Modeling and Surfacing
Unreal Engine 5.2
Tools Used:
Maya
Adobe Substance Painter
Unreal Engine 5.2
Toon Building in Unreal Engine 5
Tools Used:
Unreal Engine 5.1
Houdini
Adobe Substance Designer
Modeling:
Modeled in Houdini
Allows for size/shape manipulation while preserving the UV
Roof Model and UV
Column Model and UV
Base Model and UV
Rendering Shader Development:
Creating the Toon Lighting:
Light Buffer Extraction
Defining a lighting threshold
Implementing Color manipulation
Integrating Scene Color
Creating Toon Outliner:
Get Pixel Info
Compare Normal and Scene Depth
Used as an Alpha and using Linear Interpolation applied over the Toon Lighting
Stages of Toon Lighting Shader
Visualization of the Toon Outliner