Portfolio Reel
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This project is a stylized rendering project completed in Unreal Engine. To see more, check out the full project here.
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The first two video clips show a final product and a demo of the use of a custom Houdini Tool developed to quickly create a variety of different ship models. More info can be found here.
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These custom shaders were designed to implement different types of noise and patterns to create dynamic and interesting patterns. Learn more here.
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This effect integrates 7 different procedural shaders, many different emitters, and deliberate timing to ensure the effect feels impactful and interesting. Learn more here.
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This explosion is highly stylized by using procedural noise shaders and dynamic material parameters. Learn more here.
Projects
About Me
Hello! My name is Ethan Richards, and I am currently studying a Masters of Fine Arts in Digital Production Arts at Clemson University. I love sci-fi and fantasy, and I enjoy bringing those worlds to life. My interests include: animation, video games, rugby, music, TTPRPGs, and comics!