Portfolio Reel

  • This project is a stylized rendering project completed in Unreal Engine. To see more, check out the full project here.

  • The first two video clips show a final product and a demo of the use of a custom Houdini Tool developed to quickly create a variety of different ship models. More info can be found here.

  • These custom shaders were designed to implement different types of noise and patterns to create dynamic and interesting patterns. Learn more here.

  • This effect integrates 7 different procedural shaders, many different emitters, and deliberate timing to ensure the effect feels impactful and interesting. Learn more here.

  • This explosion is highly stylized by using procedural noise shaders and dynamic material parameters. Learn more here.

Projects

About Me

Hello! My name is Ethan Richards, and I am currently studying a Masters of Fine Arts in Digital Production Arts at Clemson University. I love sci-fi and fantasy, and I enjoy bringing those worlds to life. My interests include: animation, video games, rugby, music, TTPRPGs, and comics!